There’s no local co-op for obvious reasons, but otherwise this is a Torchlight game in as straightforward a manner as the others. You choose between single or multiplayer, create a character, and get to grinding and looting until you can’t take it anymore. The classes are just as creative as ever, if not more so than before. Each class performs familiar functions, because you can only get so cute with mechanics in a game like this. But the look and feel remains aesthetically creative, from the steampunky robot tank Forged class to the Railmaster, which has a big hammerand literally summons trains. You can still customize your character’s look, and choose a pet to take with you from the jump. There are some cool systems at play, aside from the basics. You can find new pets on your travels, and each one comes with a skill of its own. If it’s a new one it gets added to the pool, which you can then equip to your favorite as it levels up and earns more slots. A battle pass-like “contract” menu is a reliable source of fancy rewards. The Fort system gives you an extra dimension of ownership and customization, along with some extra passive bonus opportunities. That’s on top of the multiple skill trees and endless loot waterfall you’ll expect. I’m really into what’s going on with the pets in Torchlight III. It feels like the non-standard element with the most polish, or the most effective execution. There are tons of different animals and color variants you can find, and the skills all going into a universal pool is great for personalization. The pet feels like a real contributor to the adventure, and not just a pack mule for running items back to town. I wasn’t very far in the game before I had an Alpaca who dabbled in Necromancy, and that’s just a great thing to be able to say. I’m less enthused by the whole Fort thing. It’s always nice to have a customizable space, but it doesn’t really feel like a good fit here. You can’t exactly interact with things, or manipulate the camera much. Other players can check out your Fort in multiplayer, and there are a few items you can set up to feed. That gives you passive bonuses, such as fire resistance, a percentage boost to loot quality, or extra gold drops.
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