KHTML and KJS was ported to macOS with the help of an adapter library and renamed WebCore and JavaScriptCore. Melton explained in an e-mail to KDE developers that KHTML and KJS allowed easier development than other available technologies by virtue of being small (fewer than 140,000 lines of code), cleanly designed and standards-compliant. The WebKit project was started within Apple by Lisa Melton on June 25, 2001, as a fork of KHTML and KJS. The code that would become WebKit began in 1998 as the KDE HTML ( KHTML) layout engine and KDE JavaScript ( KJS) engine. As of March 7, 2013, WebKit is a trademark of Apple, registered with the U.S. WebKit is available under the BSD 2-Clause license with the exception of the WebCore and JavaScriptCore components, which are available under the GNU Lesser General Public License. On April 3, 2013, Google announced that it had forked WebCore, a component of WebKit, to be used in future versions of Google Chrome and the Opera web browser, under the name Blink. WebKit supports macOS, Windows, Linux, and various other Unix-like operating systems. WebKit started as a fork of the KHTML and KJS libraries from KDE, and has since been further developed by KDE contributors, Apple, Google, Nokia, Bitstream, BlackBerry, Sony, Igalia, and others. WebKit's C++ application programming interface (API) provides a set of classes to display Web content in windows, and implements browser features such as following links when clicked by the user, managing a back-forward list, and managing a history of pages recently visited. WebKit is also used by the PlayStation consoles beginning from the PS3, the Tizen mobile operating systems, the Amazon Kindle e-book reader, Nintendo consoles beginning from the 3DS Internet Browser, and the discontinued BlackBerry Browser. WebKit is a browser engine developed by Apple and primarily used in its Safari web browser, as well as all web browsers on iOS and iPadOS. LGPLv2.1 (rendering engine, JavaScript engine), BSD 2-Clause (additional contributions from Apple) For further debugging can be used which will figure out what dlls are not loading.MacOS, iOS, Linux, Microsoft Windows If the MiniBrowser.exe runs successfully then it'll display. We use Visual Studio 2019 so that'll need to be installed. If it still doesn't work its likely that a MSVC runtime isn't there. I'm not entirely sure what Henk's motivations are but those are the problems I see.įor getting the minibrowser working the directions on the site are lacking the fact that the dlls in the bin64 directory need to be copied to the same directory as the MiniBrowser.exe. So the only way to get a Windows build of WebKit is by downloading WinCairo and its requirements. At this time we don't have any releases for WinCairo. Sony is largely supporting WinCairo development due to the shared platform, curl, cairo, etc, and to support our internal developers. If someone wanted to embed WebKit in a Windows app WinCairo is what you would use at this time. The only completely open source version of WebKit for Windows that has build artifacts is WinCairo. The features enabled are also not the same so an API in Safari is probably not there in AppleWin. It only uses WebKitLegacy so its not a good comparison for someone whose on Windows and might want to see how their site looks in Safari without having a Mac. It requires Apple specific libraries, CoreFoundation, CoreGraphics etc, that someone outside of Apple cannot redistribute. Its possibly not clear to someone outside of WebKit developers that there's really no reason to use the AppleWin port. Whether or not that's a big issue I don't know □ since its an Apple decision.įor someone who wants to run a version of WebKit on Windows for whatever reason they are. So this makes it harder for WebKit developers outside of Apple to fix issues with that build. At least the last time I checked.Īt this time anyone outside of Apple cannot build or run the AppleWin port in 64-bit. The Apple Win port has moved to 64-bit but the library files distributed in the WebKitAuxiliaryLibrary.zip and WebKitSupportLibrary.zip are 32-bit. msi version, apparently pre-Windows Store version, can be unzipped in 7Zip so you can get at the actual msi installer. The actual dlls for running the AppleWin port are not distributed outside of iTunes. So there are a couple different use cases and associated problems.
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